Citizen Sleeper

From the developer of In Other Waters, and with the amazing character art of Guillaume Singelin, Citizen Sleeper is a narrative-based RPG set in Erlin’s Eye, a ruined space station housing thousands of individuals fighting to survive on the edges of an interstellar capitalism society.

Sleepers are an artificial human being with a body that is artificial, managed by a corporate entity that wants you back. As you move among the flimsy and vibrant inhabitants of the Eye, you need to make friends, earn your keep, and navigate the various factions in this strange city if you wish to live to the next chapter.




A disused station at the edge of a system that is in turmoil. It’s rundown and chaotic yet active. It is now anchored through anarchic alliances, loose factions and a shared need to free itself from the burden of corporate control.



Every cycle you rise and you decide what to do with it. Work in the yard or do an hour at the bar. There are also rare pieces in the markets, or in street food. Form or break alliances find out the truth, and get rid of those which hunt your. Each cycle and learn to live and ultimately thrive.



The station has celebrities from all walks of life striving to make an existence amid the stars. Engineers, salvagers, hackers, bartenders, street-food vendors, each has a history which led them to. You choose which of them you want to assist by joining forces to define your future.



To access digital data in the past, find the new frontiers, as well as discover details, hack into the cloud at the station. You have the power and, with it, you will be able to alter the course of your. Secrets from corporate secrets, fake AIs as well as a wealth of lost data can be found for those who are willing to dive into the murky depths of the network of the station.



According to Essen-Arp, you’re only property to them, another asset within a vast portfolio of assets that spans the skies. In a world in which human growth has been defined by the exploitation and extraction of, you are being a part of a system that is abusive. You must escape the makers of the body that is decaying, and chart your own path through a vividly imagined and profoundly relevant sci-fi that investigates precarity, identity and liberation.



Every time you play, you need to gamble. They can be assigned to any of the many activities on the station. Every action you make, pick the thing that really matters to you. You will be influencing the lives of the people who surround you, and eventually what the future holds for the station.


The station’s clocks keep track of your and others actions. They can be used to track anything from helping out a Yatagan buddy to becoming a local in the Overlook Bar, to how much you’ve accomplished in your life.


You may choose to focus on drives and not missions. It will allow you to mold the five abilities of your character (Engineer Interface Endure, Intuit, and Endure) in addition to unlocking perks and bonus that can transform and alter the way that you conduct yourself.

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